

Factorio mods install#
If you wish to know where to install a mod which is in a zipped format. For more detailed instructions on creating mods, you may view the modding tutorial page.If you are looking for the modding API, check out the official Factorio Lua API documentation website.
Factorio mods how to#
most likely i got the same mod zip as you, just that i added the tier 1-3 basic turret files to it and made it so they're not really OP but short of ultras and bosses, they'll kill anything if you have enough of them.Īlso, i'm posting them where the original modder posted them as well (didn't get it from discord but from the discussion board of another site). This page tells you how to download and install mods, and gives a quick overview of what you should keep in mind when creating a mod.

Got some files you may wish to add (just look in the archive). However, it is possible to purposely make the mod unlicensed, to allow the code within it to be available to the public domain. If a mod has no license, it is assumed to have a Creative Commons license Attribution-Noncommercial 4.0 International (CC BY-NC 4.0). You need to dismantle the previous unmodified/vanilla communications hub first, and any building thats been affected by the modification of my mod. Every mod requires a license since Factorio v0.11. You need to sell/destroy/dismantle those buildings before you do anything else, or simply start a new game.įor example, if you have a vanilla/unmodified communications hub built in your saved game, load up the game with my mod and try to create an additional modded communications hub, the game will crash. This mod will crash your game if you load a saved game with these modified buildings up and try to place another building of the same type one. General Non-Game-Changing Helper Mods Transportation Logistics Utility Balancing Weapons Enemies Armor Oil Logistic network Circuit network Storage Power production Manufacture Blueprints Cheats Defense Mining Environment Info Trains Big mods Scenarios Mod packs Libraries. NOTE: TL:DR- Dismantle/sell all vanilla/unmodified buildings affected by this mod(energy connector, AI hub, Repair facility, Comm Hub, Wind Turbine) from saved game, save the game, then use this mod.
Factorio mods zip file#
Place the "zz_cheat_mod_v1" zip file inside \The Riftbreaker\packs and DO NOT unzip it, its meant to stay zipped thats how the game reads it. Large capacity AI Hub so you dont have to place a hundred of themįurther travel distance of repair facility bots so you dont have to place a hundred of themįaster research of communications hub, I didnt like the instant research via debug console, felt too cheaty.i know.ironic right? probably still too fast though, needs tweaking/nerfing. Longer length energy connector so you have to place less of them along a route Each mission has a series of mandatory and optional tasks. OP cheaty wind turbine(not my mod/edit, stole it from someone from discord, but the rest of these edits are my personal edits) New campaign mod for Factorio contains a total of 5 full scripted missions. I love this game, its so underrated, like a mix of factorio and Starcraft. Quick mod, mostly quality of life edits, except for the wind turbine which is incredibly cheaty.
